Tracking Drift Per Hour
Linear extrapolation of measured position drift to millimetres per hour.
Description
Linear extrapolation of measured position drift to millimetres per hour.
Tracking Drift Per Hour is a focused tool for the following task. Linear extrapolation of measured position drift to millimetres per hour. It reports Millimeters Per Hour from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.
When to use Tracking Drift Per Hour
Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.
- Drift Millimeters (mm)
- Required number in mm.
- Observation Minutes (min)
- Required number in min.
The cited overview of Virtual reality headset supplies background for the terminology and domain context used by this tool.1
How Tracking Drift Per Hour works
Linear extrapolation of measured position drift to millimetres per hour. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.
- Millimeters Per Hour (mm/h)
- Returned number in mm/h.
Limitations and assumptions
- Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
- Drift Millimeters must be at least 0.
- Observation Minutes must be at least 0.
- Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.
Alternative or Complementary approaches
Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.
References
-
Virtual reality headset — Wikipedia contributors
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