Chromatic Aberration Correction Calculator

Compute the radial scale correction that removes measured color channel separation at a reference radius.

Description

Compute the radial scale correction that removes measured color channel separation at a reference radius.

Chromatic Aberration Correction Calculator is a focused tool for the following task. Compute the radial scale correction that removes measured color channel separation at a reference radius. It reports Scale correction from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.

When to use Chromatic Aberration Correction

Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.

Separation
Required number. Channel separation observed at the reference radius, in pixels.
Reference radius (px)
Required number in px. Radius at which the separation was measured; must be nonzero.

The cited overview of Distortion (optics) supplies background for the terminology and domain context used by this tool.1

How Chromatic Aberration Correction works

Compute the radial scale correction that removes measured color channel separation at a reference radius. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.

Scale correction
Returned number. Fraction of the radial distance to shift each channel inward.

Limitations and assumptions

  • Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
  • Reference radius must be at least 0.
  • Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.

Alternative or Complementary approaches

Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.

References

  1. Distortion (optics) — Wikipedia contributors

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