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Quaternion Component Layout Converter

Convert explicit quaternion scalar-first to scalar-last ordering or the reverse under a caller source-layout flag; no normalization or rotation inference.

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Description

Convert explicit quaternion scalar-first to scalar-last ordering or the reverse under a caller source-layout flag; no normalization or rotation inference.

A quaternion has one scalar and three vector components. This family uses [w, x, y, z] unless a layout converter says otherwise. Unit quaternions can represent rotations, and q and −q describe the same rotation under this convention; component arithmetic and physical rotation interpretation are separate operations.

Convert explicit quaternion scalar-first to scalar-last ordering or the reverse under a caller source-layout flag; no normalization or rotation inference.

When to use this tool

Use this tool to convert explicit quaternion scalar-first to scalar-last ordering or the reverse under a caller source-layout flag; no normalization or rotation inference.

How to use the tool and how it works

  1. Enter components, scalarLast using the field definitions below.
  2. Run the operation. Correct input errors before interpreting an output.
  3. Read result.components. Use the ordering, boundary rules and absence conditions described below.

When scalarLast is true, move the last input component to the front; otherwise move the first component to the end.1

Input fieldMeaning and unitsAccepted input
componentsFour components in the input layout selected by scalarLast.Dense list of at most 128 finite numbers; integer/shape constraints above also apply.
scalarLastTrue means input is [x,y,z,w]; false means input is [w,x,y,z].A boolean true or false.
Output fieldInterpretation
resultObject containing the named fields below.
result.componentsFour components reordered into the opposite layout selected by the flag.
json
{
  "input": {
    "components": [
      1,
      2,
      3,
      4
    ],
    "scalarLast": false
  },
  "output": {
    "result": {
      "components": [
        2,
        3,
        4,
        1
      ]
    }
  }
}

Limitations and assumptions

  • The flag describes the input layout: true converts xyzw to wxyz, false converts wxyz to xyzw.
  • When an operation requires unit input, the fixed acceptance condition is |norm − 1| ≤ 1e−10. The norm audit instead uses its supplied tolerance. Angles use radians; vector units are preserved by a unit rotation. Floating-point roundoff is possible.
  • Every declared top-level input field is required and unexpected fields are rejected. Ordinary strings are limited to 8,192 UTF-16 code units and lists to 128 entries, with tighter operation-specific bounds where stated. JSON text has bounded nesting and node counts.
  • Numeric outputs must be finite and no larger in absolute magnitude than the safe-integer limit; operations returning exact large integers use decimal text. Positions are zero-based and spans end exclusively unless the operation explicitly states a different convention.

Alternative or Complementary methods

Confirm component layout, multiplication order and coordinate-frame convention before using another library’s records. Normalize only when appropriate, and distinguish component-space tolerances from angular tolerances.

References

  1. Tool behavior and example: Quaternion Component Layout Converter — tool.io

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