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Quaternion Finite Scalar Scale

Quaternion order is scalar-first [w,x,y,z], Hamilton product and right-handed active rotations; scale finite quaternion components without claiming the result remains a unit rotation.

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Description

Quaternion order is scalar-first [w,x,y,z], Hamilton product and right-handed active rotations; scale finite quaternion components without claiming the result remains a unit rotation.

A quaternion has one scalar and three vector components. This family uses [w, x, y, z] unless a layout converter says otherwise. Unit quaternions can represent rotations, and q and −q describe the same rotation under this convention; component arithmetic and physical rotation interpretation are separate operations.

Quaternion order is scalar-first [w,x,y,z], Hamilton product and right-handed active rotations; scale finite quaternion components without claiming the result remains a unit rotation.

When to use this tool

Use this tool to scale finite quaternion components without claiming the result remains a unit rotation.

How to use the tool and how it works

  1. Enter quaternion, scalar using the field definitions below.
  2. Run the operation. Correct input errors before interpreting an output.
  3. Read result.quaternion. Use the ordering, boundary rules and absence conditions described below.

Multiply all four quaternion components by the supplied finite scalar.1

Input fieldMeaning and unitsAccepted input
quaternionFour scalar-first components [w, x, y, z], unit length when required above.Dense list of at most 128 finite numbers; integer/shape constraints above also apply.
scalarFinite real multiplier applied to all four components.A finite number satisfying the operation’s stated comparisons.
Output fieldInterpretation
resultObject containing the named fields below.
result.quaternionFour result components in [w, x, y, z] order.
json
{
  "input": {
    "quaternion": [
      1,
      2,
      3,
      4
    ],
    "scalar": 2
  },
  "output": {
    "result": {
      "quaternion": [
        2,
        4,
        6,
        8
      ]
    }
  }
}

Limitations and assumptions

  • Scaling can change the norm and can produce a zero quaternion; it is not normalization.
  • When an operation requires unit input, the fixed acceptance condition is |norm − 1| ≤ 1e−10. The norm audit instead uses its supplied tolerance. Angles use radians; vector units are preserved by a unit rotation. Floating-point roundoff is possible.
  • Every declared top-level input field is required and unexpected fields are rejected. Ordinary strings are limited to 8,192 UTF-16 code units and lists to 128 entries, with tighter operation-specific bounds where stated. JSON text has bounded nesting and node counts.
  • Numeric outputs must be finite and no larger in absolute magnitude than the safe-integer limit; operations returning exact large integers use decimal text. Positions are zero-based and spans end exclusively unless the operation explicitly states a different convention.

Alternative or Complementary methods

Confirm component layout, multiplication order and coordinate-frame convention before using another library’s records. Normalize only when appropriate, and distinguish component-space tolerances from angular tolerances.

References

  1. Tool behavior and example: Quaternion Finite Scalar Scale — tool.io

Similar or alternative tools

  • Quaternion Component Layout Converter

    Convert explicit quaternion scalar-first to scalar-last ordering or the reverse under a caller source-layout flag; no normalization or rotation inference.

  • Axis Angle to Unit Quaternion Record

    Quaternion order is scalar-first [w,x,y,z], Hamilton product and right-handed active rotations; convert an explicit nonzero axis and angle to a unit quaternion; axis is normalized, radians are not silently clamped.