Reactive Strength Index
Compute reactive strength index from inferred jump height and ground contact time.
Description
Reactive strength index divides ballistic jump height by contact time.
Reactive strength index divides ballistic jump height by contact time. Flight/contact ratio is reported separately and has a different unit basis.1
Compute reactive strength index from inferred jump height and ground contact time.
When to use Reactive Strength Index
Use this tool to compute reactive strength index from inferred jump height and ground contact time.
Prepare the measured movement, timing, load or preassigned score requested. Keep protocols, units, paired measurements and caller-selected thresholds consistent.
How to use Reactive Strength Index and understand its results
- Prepare the measured movement, timing, load or preassigned score requested. Keep protocols, units, paired measurements and caller-selected thresholds consistent.
- Enter flightSeconds, contactSeconds, gravityMps2 using the field table and calculation rules, then run the tool.
- Read jumpHeightM, reactiveStrengthIndexMps, flightContactRatio. The explanation below defines the units, signs, ordering and any flags or placeholder values.
- If the tool reports an input issue, correct the values and run it again. Apply the stated assumptions when interpreting a successfully returned result.
| Input field | Meaning | Value type; see rules below | Requirement |
|---|---|---|---|
| flightSeconds | Flight seconds | number | Required |
| contactSeconds | Contact seconds | number | Required |
| gravityMps2 | Gravity mps 2 | number | Required |
Enter positive flight/contact seconds and gravity. Return meters, RSI m/s and dimensionless time ratio.
height=g flight²/8; RSI=height/contact; ratio=flight/contact Units, indexing, boundary conditions and exceptional cases are defined in the calculation rules above.
| Output field | Meaning | Value type |
|---|---|---|
| jumpHeightM | Jump height m | number |
| reactiveStrengthIndexMps | Reactive strength index mps | number |
| flightContactRatio | Flight contact ratio | number |
{
"input": {
"flightSeconds": 0.4,
"contactSeconds": 0.2,
"gravityMps2": 10
},
"output": {
"jumpHeightM": 0.20000000000000004,
"reactiveStrengthIndexMps": 1.0000000000000002,
"flightContactRatio": 2
}
} Limitations and assumptions
Assumes equal takeoff/landing height and ballistic flight. No landing technique or performance threshold is supplied.
Numeric inputs must be finite. Follow the calculation-specific rules for overflow, underflow and exceptional cases. Missing required fields, extra fields, wrong value types and violations of the calculation rules are input errors.
Alternative or Complementary methods
Use Flight Time Jump Height: Infer ballistic jump height from flight time and supplied gravitational acceleration. For a complementary task, use Takeoff Impulse Velocity: Convert net takeoff impulse to velocity and ideal ballistic jump height.
References
-
Reactive Strength Index — tool.io
Similar or alternative tools
- Flight Time Jump Height
Infer ballistic jump height from flight time and supplied gravitational acceleration.
- Takeoff Impulse Velocity
Convert net takeoff impulse to velocity and ideal ballistic jump height.