Data Rate Uncompressed
Decimal megabytes per second for uncompressed constant-frame-rate raster video; excludes headers and audio.
Description
Decimal megabytes per second for uncompressed constant-frame-rate raster video; excludes headers and audio.
Data Rate Uncompressed: Decimal megabytes per second for uncompressed constant-frame-rate raster video; excludes headers and audio.
When to use Data Rate Uncompressed
Use this cinematography or projection calculation to plan image geometry, exposure, timing, storage, film footage, or presentation from explicitly stated camera and display parameters.
- Width Pixels (px)
- Required integer input.
- Height Pixels (px)
- Required integer input.
- Bits Per Pixel (bit/px)
- Required number input.
- Frames Per Second (fps)
- Required number input.
How Data Rate Uncompressed works
Decimal megabytes per second for uncompressed constant-frame-rate raster video; excludes headers and audio. The tool evaluates the supplied inputs together and returns the named outputs below; it does not infer omitted operating conditions or change the units shown.1
- Megabytes Per Second (MB/s)
- The resulting megabytes per second returned as a number.
Limitations and assumptions
- Storage and bitrate estimates depend on codec, chroma sampling, bit depth, frame rate, audio, metadata, overhead, variable bitrate, compression settings, and DCP profile. Nominal rates do not predict image quality or exact package size.
- Use finite inputs in the displayed units and preserve more precision than the final presentation requires. Independently verify safety-critical, financial, compliance, or production decisions.
Alternative or Complementary approaches
Confirm critical values with the actual camera, lens, codec, projector, and delivery specification, then run a camera or projection test under representative conditions.
References
-
Digital cinema — Wikipedia contributors
Similar or alternative tools
- Bitrate From File Size Runtime
Average decimal megabits per second from a decimal megabyte file size and duration; includes any audio/container overhead already in the size.
- Data Rate Compressed
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Shutter angle needed for a target moving-object blur length, from image speed in pixels per second and frame rate.