Lens Distortion K1 Calculator

Solve the first radial distortion coefficient of r_d = r_u·(1 + k1·r_u²) from a measured sample.

Description

Solve the first radial distortion coefficient of r_d = r_u·(1 + k1·r_u²) from a measured sample.

Lens Distortion K1 Calculator is a focused tool for the following task. Solve the first radial distortion coefficient of r_d = r_u·(1 + k1·r_u²) from a measured sample. It reports K1 coefficient from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.

When to use Lens Distortion K1

Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.

Ideal radius
Required number. Ideal undistorted radius fraction; must be nonzero.
Measured radius
Required number. Measured distorted radius fraction for the same point.

The cited overview of Distortion (optics) supplies background for the terminology and domain context used by this tool.1

How Lens Distortion K1 works

Solve the first radial distortion coefficient of r_d = r_u·(1 + k1·r_u²) from a measured sample. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.

K1 coefficient
Returned number. First radial distortion coefficient.

Limitations and assumptions

  • Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
  • Ideal radius must be at least 0.
  • Ideal radius must be no greater than 1.
  • Measured radius must be at least 0.
  • Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.

Alternative or Complementary approaches

Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.

References

  1. Distortion (optics) — Wikipedia contributors

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