Haptic Feedback Latency
Serial haptic latency from command processing, transport, and actuator onset.
Description
Serial haptic latency from command processing, transport, and actuator onset.
Haptic Feedback Latency is a focused tool for the following task. Serial haptic latency from command processing, transport, and actuator onset. It reports Latency Milliseconds from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.
When to use Haptic Feedback Latency
Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.
- Processing Milliseconds (ms)
- Required number in ms.
- Transport Milliseconds (ms)
- Required number in ms.
- Actuator Onset Milliseconds (ms)
- Required number in ms.
The cited overview of Virtual reality sickness supplies background for the terminology and domain context used by this tool.1
How Haptic Feedback Latency works
Serial haptic latency from command processing, transport, and actuator onset. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.
- Latency Milliseconds (ms)
- Returned number in ms.
Limitations and assumptions
- Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
- Processing Milliseconds must be at least 0.
- Transport Milliseconds must be at least 0.
- Actuator Onset Milliseconds must be at least 0.
- Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.
Alternative or Complementary approaches
Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.
References
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Virtual reality sickness — Wikipedia contributors
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Serial motion-to-photon estimate from sensing, pose processing, rendering, compositing, scanout and pixel response.