Frame Time Budget Ms

Milliseconds available per display refresh from target refresh rate in hertz.

Description

Milliseconds available per display refresh from target refresh rate in hertz.

Frame Time Budget Ms is a focused tool for the following task. Milliseconds available per display refresh from target refresh rate in hertz. It reports Milliseconds Per Frame from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.

When to use Frame Time Budget Ms

Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.

Refresh Hertz (Hz)
Required number in Hz.

The cited overview of Virtual reality supplies background for the terminology and domain context used by this tool.1

How Frame Time Budget Ms works

Milliseconds available per display refresh from target refresh rate in hertz. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.

Milliseconds Per Frame (ms)
Returned number in ms.

Limitations and assumptions

  • Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
  • Refresh Hertz must be at least 0.
  • Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.

Alternative or Complementary approaches

Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.

References

  1. Virtual reality — Wikipedia contributors

Similar or alternative tools

  • Frame Rate From Refresh

    Rendered frames per second when each rendered frame is displayed for a fixed number of display refreshes.

  • Spacewarp Frame Interpolation

    Generated in-between display frames per second when render rate is below display refresh; assumes exact rate division.

  • Prediction Latency

    Prediction horizon in milliseconds from pose-measurement timestamp to target display timestamp on the same clock.

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