Frame Drop Percentage

Dropped frames as a percentage of all expected frames in the observation interval.

Description

Dropped frames as a percentage of all expected frames in the observation interval.

Frame Drop Percentage is a focused tool for the following task. Dropped frames as a percentage of all expected frames in the observation interval. It reports Drop Percent from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.

When to use Frame Drop Percentage

Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.

Dropped Frames
Required number.
Displayed Frames
Required number.

The cited overview of Virtual reality supplies background for the terminology and domain context used by this tool.1

How Frame Drop Percentage works

Dropped frames as a percentage of all expected frames in the observation interval. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.

Drop Percent (percent)
Returned number in percent.

Limitations and assumptions

  • Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
  • Dropped Frames must be at least 0.
  • Displayed Frames must be at least 0.
  • Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.

Alternative or Complementary approaches

Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.

References

  1. Virtual reality — Wikipedia contributors

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