Display Latency
Display latency estimate from scanout delay and pixel response time.
Description
Display latency estimate from scanout delay and pixel response time.
Display Latency is a focused tool for the following task. Display latency estimate from scanout delay and pixel response time. It reports Display Milliseconds from the values you provide rather than inventing measurements, coefficients, or professional judgment that are not part of the input.
When to use Display Latency
Use this virtual-reality calculation for a first-order display, optics, tracking, rendering, or latency estimate when all stages and units are explicitly defined.
- Scanout Milliseconds (ms)
- Required number in ms.
- Pixel Response Milliseconds (ms)
- Required number in ms.
The cited overview of Virtual reality sickness supplies background for the terminology and domain context used by this tool.1
How Display Latency works
Display latency estimate from scanout delay and pixel response time. Inputs are interpreted exactly in the displayed units and the calculation returns the following fields without presentation rounding.
- Display Milliseconds (ms)
- Returned number in ms.
Limitations and assumptions
- Lens calibration, per-eye geometry, display scanout, asynchronous pipelines, tracking filters, workload variation, user anatomy, and device firmware can make measured VR behavior differ from a serial model.
- Scanout Milliseconds must be at least 0.
- Pixel Response Milliseconds must be at least 0.
- Use finite inputs in the displayed units, preserve source measurements and assumptions, and independently verify consequential decisions.
Alternative or Complementary approaches
Validate the estimate on the target headset with calibrated motion, optical, frame-timing, and latency measurements under a representative workload.
References
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Virtual reality sickness — Wikipedia contributors
Similar or alternative tools
- Motion To Photon Latency
Serial motion-to-photon estimate from sensing, pose processing, rendering, compositing, scanout and pixel response.
- Total System Latency
Serial latency estimate from tracking, rendering and display stages; excludes unmodelled parallel overlap.
- Display Pixels Per Degree
Nominal horizontal panel pixels per optical degree for one eye; ignores lens distortion and usable-pixel losses.