Description
Uniformly permute fixed-width octet lanes as indivisible blocks, preserving intra-lane byte order; not endian conversion or arbitrary byte shuffling.
A random construction is defined by its sampling support: positions, permutations, complete tilings, proposal sequences or another explicit set. Uniform choices at one stage do not necessarily make final visible outcomes uniform. A replay seed gives a deterministic sequence; equal values can hide different sampled positions. These tools are for reproducible synthetic examples rather than cryptographic entropy.
Uniformly permute fixed-width octet lanes as indivisible blocks, preserving intra-lane byte order; not endian conversion or arbitrary byte shuffling.
When to use this tool
Use this tool to uniformly permute fixed-width octet lanes as indivisible blocks, preserving intra-lane byte order; not endian conversion or arbitrary byte shuffling.
How to use the tool and how it works
- Enter bytes, laneWidth, seed using the definitions below.
- Run the operation. Resolve input-format errors before interpreting an output.
- Read result.seed, result.laneOrder, result.bytes, using the stated boundary, ordering, sign and absence conventions.
Require 0–255 integer bytes and a positive laneWidth dividing the byte count, with at least two lanes. Uniformly shuffle lane indexes, then concatenate whole unchanged lane slices in that order.1
| Input field | Meaning and units | Accepted input |
|---|---|---|
| bytes | Dense integer byte values 0–255, at most 128 entries. | Dense list of at most 128 finite numbers, under the stated integer/range rules. |
| laneWidth | Positive integer bytes per lane, exactly dividing the input byte count; at least two lanes are required. | Finite safe integer satisfying the stated bounds. |
| seed | Nonblank replay seed, at most 256 UTF-16 code units; an injected source overrides seeded draws. | Text, at most 8,192 UTF-16 code units; narrower grammar/range rules also apply. |
| Output field | Interpretation |
|---|---|
| result | Object containing the fields below. |
| result.seed | Original supplied seed string; injected-source replay additionally requires that source’s state. |
| result.laneOrder | Original lane indexes in output order. |
| result.bytes | Generated/reordered byte values as integers 0–255, with narrower nonzero rules where stated. |
{
"input": {
"bytes": [
0,
1,
2,
3
],
"laneWidth": 2,
"seed": "batch56"
},
"output": {
"result": {
"seed": "batch56",
"laneOrder": [
0,
1
],
"bytes": [
0,
1,
2,
3
]
}
}
} Limitations and assumptions
- Byte order within each lane remains fixed; the support is lane permutations rather than arbitrary byte permutations.
- A nonblank seed of at most 256 UTF-16 code units is required. With ordinary use the seed initializes one deterministic advancing source; an application-injected random source takes precedence and the seed alone then cannot replay the result. Uniformity statements assume independent uniform source draws in [0,1). Source calls are bounded and degenerate injected sources can fail a rejection budget. This is not cryptographically secure.
- Every declared outer field is required and unknown outer fields are rejected. Strings and JSON text have size limits, lists are bounded to 128 entries, and JSON nesting/node counts are bounded. Tighter operation-specific bounds stated above take precedence.
- Ordinary numeric outputs must be finite and within safe-integer magnitude. Exact large lengths/counts use decimal strings. Original record indexes and code-unit positions are zero-based; span ends are exclusive unless stated otherwise.
Alternative or Complementary methods
Choose a generator whose support matches the intended experiment and retain source-position provenance. Use a separate statistically justified process model or cryptographic source where those properties matter.
References
Similar or alternative tools
- Random Block Order Permutation
Uniform whole-block position permutation preserving internal order and duplicate display labels.
- Random Pinned Slot Permutation
Uniformly permute only unpinned positions; supplied pinned source positions remain in the same output slots.