Skip to content

Main content

Random Hash Table Collision Workload Generator

Solve residues for the caller's toy linear modular hash, construct distinct planted colliding integer keys and bounded noise, then retain bucket counts and every actual collision pair; no cryptographic collision claim.

Loading tool…

Description

Solve residues for the caller's toy linear modular hash, construct distinct planted colliding integer keys and bounded noise, then retain bucket counts and every actual collision pair; no cryptographic collision claim.

An operation trace pairs an ordered request stream with the state after each step. Empty operations, ties, evictions, and boundary indexes are part of the modeled contract rather than incidental display details.

Solve residues for the caller's toy linear modular hash, construct distinct planted colliding integer keys and bounded noise, then retain bucket counts and every actual collision pair; no cryptographic collision claim.

When to use this tool

Use this generator to create reproducible hash table collision workload cases from the supplied model or bank. Inspect the returned evidence before using cases in a test or exercise.

How to use the tool and how it works

  1. Supply bucketCount, targetBucket, multiplier, offset, collidingCount, noiseCount in the field shapes below. Set seed when you need an explicit replay.
  2. Run the tool and correct any input error. For generated controls, distinguish a successful fixture containing an invalid case from failure to generate the fixture.
  3. Read keys, buckets, plantedCollisionCount, bucketCounts, collisionPairs. Use the conventions below and keep answer-bearing fields separate when presenting an exercise.

Solve residues reaching the target bucket under the supplied affine modular hash, draw distinct quotient cycles for planted collisions, and append replacement-sampled noise keys. Compute bucket counts and every same-bucket index pair using exact modular arithmetic.1

Input fieldMeaning and unitsAccepted input
bucketCountBucket CountRequired. Safe integer; minimum 1; maximum 32.
targetBucketTarget BucketRequired. Safe integer; minimum 0; maximum 31.
multiplierMultiplierRequired. Safe integer; minimum 1; maximum 32.
offsetOffsetRequired. Safe integer.
collidingCountColliding CountRequired. Safe integer; minimum 1; maximum 32.
noiseCountNoise CountRequired. Safe integer; minimum 0; maximum 32.
seedOptional numeric seed; takes precedence over context randomness. Without either, use the fixed tool.io default seed.Optional. Safe integer.
Output fieldInterpretationReturned shape
keysKeysRequired. Array of Safe integer; minimum 0; maximum 32031.; minimum items 0; maximum items 64.
bucketsBucketsRequired. Array of Safe integer; minimum 0; maximum 31.; minimum items 0; maximum items 64.
plantedCollisionCountPlanted Collision CountRequired. Safe integer; minimum 1; maximum 32.
bucketCountsBucket CountsRequired. Array of Safe integer; minimum 0; maximum 64.; minimum items 0; maximum items 32.
collisionPairsCollision PairsRequired. Array of Array of Safe integer; minimum 0; maximum 63.; minimum items 2; maximum items 2.; minimum items 0; maximum items 2016.
randomnessReplay metadata: source is seed or context; seed is the normalized 32-bit seed or null for a context source.Required. Object; no unknown keys.
randomness.seedOptional numeric replay seed; normalization and precedence are explained below.Required. Safe integer. or Null.
randomness.sourceSourceRequired. Text; one of "context", "seed".

An explicit safe-integer seed takes precedence over injected context randomness and is normalized to an unsigned 32-bit integer. With no seed and no context source, replay uses the fixed tool.io default seed. A context source must return finite values from zero inclusive to one exclusive; its advancing state must be retained separately. randomness records the source and normalized seed, or null for context. These generators are not cryptographic random sources.

json
{
  "input": {
    "bucketCount": 3,
    "targetBucket": 1,
    "multiplier": 1,
    "offset": 0,
    "collidingCount": 2,
    "noiseCount": 1,
    "seed": 42
  },
  "output": {
    "keys": [
      1804,
      1345,
      5
    ],
    "buckets": [
      1,
      1,
      2
    ],
    "plantedCollisionCount": 2,
    "bucketCounts": [
      0,
      2,
      1
    ],
    "collisionPairs": [
      [
        0,
        1
      ]
    ],
    "randomness": {
      "seed": 42,
      "source": "seed"
    }
  }
}

Limitations and assumptions

  • Noise can add further collisions or repeat keys. plantedCollisionCount counts constructed keys rather than all collision pairs, and an unreachable target bucket is rejected; this is not a cryptographic hash attack model.
  • A replay requires the same complete input and implementation. Randomized construction does not guarantee uniform coverage of every feasible output; finite samples can repeat unless a distinct-selection rule is explicitly stated.
  • The field tables state structural bounds; cross-field constraints and bounded search or output budgets also apply. Unknown keys are rejected where the object contract disallows them. Input errors are distinct from null fields and deliberate invalid controls in a successful output.

Alternative or Complementary methods

For a supplied example, inspect the returned construction or delegated check directly. To evaluate a consumer, also test cases chosen for its own boundaries; a generated finite corpus does not establish exhaustive coverage.

References

  1. Tool behavior and example: Random Hash Table Collision Workload Generator — tool.io

Similar or alternative tools

  • Random Run Segmentation Workload Generator

    Construct token runs with bounded sampled lengths and guaranteed adjacent token changes, retaining exclusive segment boundaries and exact global frequencies independently of text encoding.

  • Random Top K Frequency Workload Generator

    Construct repeated token counts with optional sampled extras, shuffle the stream and retain exact top-k answers under explicit bank, UTF-16 lexical or first-occurrence tie ordering.