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Random Fantasy Fortress Room Hierarchy Generator

Construct a rooted fictional room tree with caller role transitions, cross-zone gateway roles and child/depth caps while preserving access tags; bounded nonuniform search, no security certification.

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Description

Construct a rooted fictional room tree with caller role transitions, cross-zone gateway roles and child/depth caps while preserving access tags; bounded nonuniform search, no security certification.

Worldbuilding fixtures describe an invented setting through supplied entities and explicit relations. A reproducible arrangement can support games or writing exercises while keeping constructed history and geography separate from factual claims about the real world.

Construct a rooted fictional room tree with caller role transitions, cross-zone gateway roles and child/depth caps while preserving access tags; bounded nonuniform search, no security certification.

When to use this tool

Use this generator to create reproducible fantasy fortress room hierarchy cases from the supplied model or bank. Inspect the returned evidence before using cases in a test or exercise.

How to use the tool and how it works

  1. Supply rooms, root, allowedRolePairs, gatewayRoleIds, maximumChildren, maximumDepth in the field shapes below. Set seed when you need an explicit replay.
  2. Run the tool and correct any input error. For generated controls, distinguish a successful fixture containing an invalid case from failure to generate the fixture.
  3. Read rooms, parentLinks, zoneCounts, componentCount, fictional. Use the conventions below. Keep answer-bearing fields separate when presenting an exercise.

Grow a rooted room hierarchy with bounded depth and child counts using allowed directed role pairs. A parent crossing zone boundaries must have a gateway role; bounded backtracking assigns every room and returns levels and parent links.1

Input fieldMeaning and unitsAccepted input
roomsRoomsRequired. Array of Object; no unknown keys.; minimum items 1; maximum items 12.
rooms[].idLiteral identifier used independently of display labels.Required. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].roleIdRole IdRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].zoneIdZone IdRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].accessTagsAccess TagsRequired. Array of Text; minimum UTF-16 length 1; maximum UTF-16 length 64.; minimum items 0; maximum items 16.
rootRootRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
allowedRolePairsAllowed Role PairsRequired. Array of Object; no unknown keys.; minimum items 0; maximum items 64.
allowedRolePairs[].fromFromRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
allowedRolePairs[].toToRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
gatewayRoleIdsGateway Role IdsRequired. Array of Text; minimum UTF-16 length 1; maximum UTF-16 length 64.; minimum items 0; maximum items 12.
maximumChildrenMaximum ChildrenRequired. Safe integer; minimum 0; maximum 11.
maximumDepthMaximum DepthRequired. Safe integer; minimum 0; maximum 11.
seedOptional numeric seed; takes precedence over context randomness. Without either, use the fixed tool.io default seed.Optional. Safe integer.
Output fieldInterpretationReturned shape
roomsRoomsRequired. Array of Object; no unknown keys.; minimum items 1; maximum items 12.
rooms[].idLiteral identifier used independently of display labels.Required. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].roleIdRole IdRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].zoneIdZone IdRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
rooms[].accessTagsAccess TagsRequired. Array of Text; minimum UTF-16 length 1; maximum UTF-16 length 64.; minimum items 0; maximum items 16.
rooms[].levelLevelRequired. Safe integer; minimum 0; maximum 11.
parentLinksParent LinksRequired. Array of Object; no unknown keys.; minimum items 0; maximum items 11.
parentLinks[].fromFromRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
parentLinks[].toToRequired. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
zoneCountsZone CountsRequired. Array of Object; no unknown keys.; minimum items 1; maximum items 12.
zoneCounts[].idLiteral identifier used independently of display labels.Required. Text; minimum UTF-16 length 1; maximum UTF-16 length 64.
zoneCounts[].countCountRequired. Safe integer; minimum 1; maximum 12.
componentCountComponent CountRequired. Safe integer; minimum 1; maximum 1.
fictionalFictionalRequired. Boolean; exactly true.
randomnessReplay source and normalized 32-bit seed, or null seed for an advancing context source.Required. Object; no unknown keys.
randomness.seedOptional safe-integer replay seed; normalization and precedence are explained below.Required. Safe integer. or Null.
randomness.sourceSourceRequired. Text; one of "context", "seed".

An explicit safe-integer seed takes precedence over injected context randomness and is normalized to an unsigned 32-bit integer. With no seed and no context source, replay uses the fixed tool.io default seed. A context source must return finite values from zero inclusive to one exclusive; its advancing state must be retained separately. randomness records the source and normalized seed, or null for context. These generators are not cryptographic random sources.

json
{
  "input": {
    "rooms": [
      {
        "id": "r",
        "roleId": "hall",
        "zoneId": "keep",
        "accessTags": [
          "public"
        ]
      },
      {
        "id": "a",
        "roleId": "armory",
        "zoneId": "keep",
        "accessTags": [
          "staff"
        ]
      },
      {
        "id": "b",
        "roleId": "tower",
        "zoneId": "wall",
        "accessTags": [
          "guard"
        ]
      }
    ],
    "root": "r",
    "allowedRolePairs": [
      {
        "from": "hall",
        "to": "armory"
      },
      {
        "from": "hall",
        "to": "tower"
      }
    ],
    "gatewayRoleIds": [
      "hall"
    ],
    "maximumChildren": 2,
    "maximumDepth": 1,
    "seed": 42
  },
  "output": {
    "rooms": [
      {
        "id": "r",
        "roleId": "hall",
        "zoneId": "keep",
        "accessTags": [
          "public"
        ],
        "level": 0
      },
      {
        "id": "a",
        "roleId": "armory",
        "zoneId": "keep",
        "accessTags": [
          "staff"
        ],
        "level": 1
      },
      {
        "id": "b",
        "roleId": "tower",
        "zoneId": "wall",
        "accessTags": [
          "guard"
        ],
        "level": 1
      }
    ],
    "parentLinks": [
      {
        "from": "r",
        "to": "a"
      },
      {
        "from": "r",
        "to": "b"
      }
    ],
    "zoneCounts": [
      {
        "id": "keep",
        "count": 2
      },
      {
        "id": "wall",
        "count": 1
      }
    ],
    "componentCount": 1,
    "fictional": true,
    "randomness": {
      "seed": 42,
      "source": "seed"
    }
  }
}

Limitations and assumptions

  • Access tags are preserved metadata rather than access-control validation. The fictional hierarchy does not check floor plans, evacuation, building regulations, structural fit, or real fortress security.
  • A replay requires the same complete input and implementation. The stated sampling convention applies within its eligible space. A finite draw does not exhaust all possible outputs; repeats remain possible unless a distinct-selection rule is explicit.
  • The field tables state structural bounds; cross-field constraints and bounded search or output budgets also apply. Unknown keys are rejected where the object contract disallows them. Input errors are distinct from null fields and deliberate invalid controls in a successful output.

Alternative or Complementary methods

For a supplied example, inspect the returned construction or delegated check directly. To evaluate a consumer, also test cases chosen for its own boundaries; a generated finite corpus does not establish exhaustive coverage.

References

  1. Tool behavior and example: Random Fantasy Fortress Room Hierarchy Generator — tool.io

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