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Relativistic Rapidity Velocity Addend Tool

Calculate relativistic rapidity velocity addend from explicit caller-supplied inputs.

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Description

For positive lightSpeed and abs(velocity)<lightSpeed return combinedRapidity=rapidity+atanh(velocity/lightSpeed) and combinedVelocity=lightSpeed*tanh(combinedRapidity).

Relativistic quantities depend on the frame, units, and approximation being used. Rapidity supports collinear velocity composition, four-momentum has a signed invariant, and weak-field frequency shifts are approximations. A numerical term should be interpreted within its own model rather than combined indiscriminately with classical formulas.

For positive lightSpeed and abs(velocity)<lightSpeed return combinedRapidity=rapidity+atanh(velocity/lightSpeed) and combinedVelocity=lightSpeed*tanh(combinedRapidity).

When to use this tool

Use Relativistic Rapidity Velocity Addend when you need this collinear composition, invariant residual, or weak-field approximation with compatible physical units.

How to use the tool and how it works

  1. Enter rapidity, velocity, lightSpeed. Use the units and conventions below.
  2. Run the tool. Correct any format, range, or cross-field input error before interpreting the output.
  3. Read combinedVelocity, combinedRapidity. Use the output convention below.

For positive lightSpeed and abs(velocity)<lightSpeed return combinedRapidity=rapidity+atanh(velocity/lightSpeed) and combinedVelocity=lightSpeed*tanh(combinedRapidity).1

Input fieldMeaning and unitsAccepted input
rapidityDimensionless collinear rapidity.Required. Finite number.
velocityVelocityRequired. Finite number.
lightSpeedPositive propagation speed in compatible length per time units.Required. Finite number; strictly above 0.
Output fieldInterpretationReturned shape
combinedVelocitySigned collinear velocity in the same unit as lightSpeed.Required. Finite number.
combinedRapidityCombined RapidityRequired. Finite number.
json
{
  "input": {
    "rapidity": 0.5493061443340548,
    "velocity": 0,
    "lightSpeed": 10
  },
  "output": {
    "combinedVelocity": 4.999999999999999,
    "combinedRapidity": 0.5493061443340548
  }
}

Limitations and assumptions

  • This is collinear rapidity addition. Rapidity is dimensionless; floating-point saturation can return exactly the supplied light speed for extreme rapidities, and multidimensional relativistic velocity addition is not performed.
  • Inputs must satisfy both the field types and the cross-field conditions above. Invalid input causes an error; a successful false flag or documented placeholder is a different result.
  • Numeric calculations use binary floating point unless exact decimal-integer arithmetic is explicitly stated. No hidden measurement tolerance or decimal rounding is added; nonfinite or out-of-contract results are rejected. Signed zero is exported as zero.

Alternative or Complementary methods

Use a complete frame transformation or spacetime model when collinear or weak-field assumptions do not apply. Check invariant units and approximation size before interpreting a residual or shift.

References

  1. Calculation and input contract: physics/relativistic-rapidity-velocity-addend — tool.io

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