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Projectile Apex Energy Fraction Tool

Ideal no-drag projectile kinetic-energy fraction at the vertical apex, relative to launch, for nonzero launch speed.

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Description

Ideal no-drag projectile kinetic-energy fraction at the vertical apex, relative to launch, for nonzero launch speed.

A mechanics calculation needs a coordinate frame, sign convention, and consistent force, length, mass, and time units. Vector projections, local balance terms, and ideal motion equations describe particular parts of a physical model. They do not automatically establish all equilibrium conditions or the validity of the model.

Ideal no-drag projectile kinetic-energy fraction at the vertical apex, relative to launch, for nonzero launch speed.

When to use this tool

Use Projectile Apex Energy Fraction when you need this particular projection, balance, frame conversion, or ideal-model component from supplied physical quantities.

How to use the tool and how it works

  1. Enter horizontalSpeed, verticalSpeed. Use the units and conventions below.
  2. Run the tool. Correct any format, range, or cross-field input error before interpreting the output.
  3. Read retainedKineticFraction, initialSpeedSquared. Use the output convention below.

Require horizontalSpeed^2+verticalSpeed^2>0 and return initialSpeedSquared as that sum and retainedKineticFraction=horizontalSpeed^2/initialSpeedSquared.1

Input fieldMeaning and unitsAccepted input
horizontalSpeedHorizontal SpeedRequired. Finite number.
verticalSpeedVertical SpeedRequired. Finite number.
Output fieldInterpretationReturned shape
retainedKineticFractionRetained Kinetic FractionRequired. Finite number.
initialSpeedSquaredInitial Speed SquaredRequired. Finite number.
json
{
  "input": {
    "horizontalSpeed": 3,
    "verticalSpeed": 4
  },
  "output": {
    "retainedKineticFraction": 0.36,
    "initialSpeedSquared": 25
  }
}

Limitations and assumptions

  • This is the ideal drag-free projectile's kinetic-energy fraction at its apex. Speeds need one unit; no apex existence after launch, air resistance, or relativistic effect is checked.
  • Inputs must satisfy both the field types and the cross-field conditions above. Invalid input causes an error; a successful false flag or documented placeholder is a different result.
  • Numeric calculations use binary floating point unless exact decimal-integer arithmetic is explicitly stated. No hidden measurement tolerance or decimal rounding is added; nonfinite or out-of-contract results are rejected. Signed zero is exported as zero.

Alternative or Complementary methods

Use a complete force, motion, or energy model when a single contribution is insufficient. Check coordinate frames, idealizations, and dimensional consistency before combining calculated terms.

References

  1. Calculation and input contract: physics/projectile-apex-energy-fraction — tool.io

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