Description
Resolve a one-dimensional two-body state into its common center-of-mass velocity and signed relative velocities.
A mechanics calculation needs a coordinate frame, sign convention, and consistent force, length, mass, and time units. Vector projections, local balance terms, and ideal motion equations describe particular parts of a physical model. They do not automatically establish all equilibrium conditions or the validity of the model.
Resolve a one-dimensional two-body state into its common center-of-mass velocity and signed relative velocities.
When to use this tool
Use Elastic Collision Center Frame Speed Point when you need this particular projection, balance, frame conversion, or ideal-model component from supplied physical quantities.
How to use the tool and how it works
- Enter firstMass, secondMass, firstVelocity, secondVelocity. Use the units and conventions below.
- Run the tool. Correct any format, range, or cross-field input error before interpreting the output.
- Read centerVelocity, firstRelative, secondRelative. Use the output convention below.
For positive firstMass and secondMass return centerVelocity=(m1*v1+m2*v2)/(m1+m2), firstRelative=v1-centerVelocity, and secondRelative=v2-centerVelocity.1
| Input field | Meaning and units | Accepted input |
|---|---|---|
| firstMass | First Mass | Required. Finite number; strictly above 0. |
| secondMass | Second Mass | Required. Finite number; strictly above 0. |
| firstVelocity | First Velocity | Required. Finite number. |
| secondVelocity | Second Velocity | Required. Finite number. |
| Output field | Interpretation | Returned shape |
|---|---|---|
| centerVelocity | Center Velocity | Required. Finite number. |
| firstRelative | First Relative | Required. Finite number. |
| secondRelative | Second Relative | Required. Finite number. |
{
"input": {
"firstMass": 1,
"secondMass": 1,
"firstVelocity": 3,
"secondVelocity": 1
},
"output": {
"centerVelocity": 2,
"firstRelative": 1,
"secondRelative": -1
}
} Limitations and assumptions
- Velocities use one signed axis. This finds center-of-mass frame coordinates before or after any event; despite the tool name, it does not calculate elastic post-collision velocities or test energy conservation.
- Inputs must satisfy both the field types and the cross-field conditions above. Invalid input causes an error; a successful false flag or documented placeholder is a different result.
- Numeric calculations use binary floating point unless exact decimal-integer arithmetic is explicitly stated. No hidden measurement tolerance or decimal rounding is added; nonfinite or out-of-contract results are rejected. Signed zero is exported as zero.
Alternative or Complementary methods
Use a complete force, motion, or energy model when a single contribution is insufficient. Check coordinate frames, idealizations, and dimensional consistency before combining calculated terms.
References
Similar or alternative tools
- Physics: Collision Restitution Relative Speed
Apply the normal coefficient-of-restitution relation to a nonnegative approach speed under an explicitly passive 0..1 restitution model; not a collision impulse solver.
- Physics: Kinetic Energy Reference Frame Delta
Compare nonrelativistic one-axis kinetic energies across a Galilean frame shift, including the signed energy change; no relativistic speeds or energy conservation claim.