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Elastic Collision Center Frame Speed Point Tool

Resolve a one-dimensional two-body state into its common center-of-mass velocity and signed relative velocities.

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Description

Resolve a one-dimensional two-body state into its common center-of-mass velocity and signed relative velocities.

A mechanics calculation needs a coordinate frame, sign convention, and consistent force, length, mass, and time units. Vector projections, local balance terms, and ideal motion equations describe particular parts of a physical model. They do not automatically establish all equilibrium conditions or the validity of the model.

Resolve a one-dimensional two-body state into its common center-of-mass velocity and signed relative velocities.

When to use this tool

Use Elastic Collision Center Frame Speed Point when you need this particular projection, balance, frame conversion, or ideal-model component from supplied physical quantities.

How to use the tool and how it works

  1. Enter firstMass, secondMass, firstVelocity, secondVelocity. Use the units and conventions below.
  2. Run the tool. Correct any format, range, or cross-field input error before interpreting the output.
  3. Read centerVelocity, firstRelative, secondRelative. Use the output convention below.

For positive firstMass and secondMass return centerVelocity=(m1*v1+m2*v2)/(m1+m2), firstRelative=v1-centerVelocity, and secondRelative=v2-centerVelocity.1

Input fieldMeaning and unitsAccepted input
firstMassFirst MassRequired. Finite number; strictly above 0.
secondMassSecond MassRequired. Finite number; strictly above 0.
firstVelocityFirst VelocityRequired. Finite number.
secondVelocitySecond VelocityRequired. Finite number.
Output fieldInterpretationReturned shape
centerVelocityCenter VelocityRequired. Finite number.
firstRelativeFirst RelativeRequired. Finite number.
secondRelativeSecond RelativeRequired. Finite number.
json
{
  "input": {
    "firstMass": 1,
    "secondMass": 1,
    "firstVelocity": 3,
    "secondVelocity": 1
  },
  "output": {
    "centerVelocity": 2,
    "firstRelative": 1,
    "secondRelative": -1
  }
}

Limitations and assumptions

  • Velocities use one signed axis. This finds center-of-mass frame coordinates before or after any event; despite the tool name, it does not calculate elastic post-collision velocities or test energy conservation.
  • Inputs must satisfy both the field types and the cross-field conditions above. Invalid input causes an error; a successful false flag or documented placeholder is a different result.
  • Numeric calculations use binary floating point unless exact decimal-integer arithmetic is explicitly stated. No hidden measurement tolerance or decimal rounding is added; nonfinite or out-of-contract results are rejected. Signed zero is exported as zero.

Alternative or Complementary methods

Use a complete force, motion, or energy model when a single contribution is insufficient. Check coordinate frames, idealizations, and dimensional consistency before combining calculated terms.

References

  1. Calculation and input contract: physics/elastic-collision-center-frame-speed-point — tool.io

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