Pac-Man Ghost Personality Lookup
Bounded classic arcade Pac-Man ghost targeting summary; remakes, modes and exact AI timing excluded.
Description
Pac-Man Ghost Personality Lookup: look up a supported built-in reference entry.
A ghost's targeting behavior is a game-specific rule, not simply a difficulty label. This lookup summarizes four named classic-arcade behaviors.
This tool returns a built-in reference entry for an exact supported selector. The supported entries and their scope are part of the tool; no website or current external table is queried.
When to use this tool
Use this tool when the supplied inputs match the specific operation described above and you need a repeatable result under its stated convention.
- Check the supported input and output contract against an existing calculation or observation.
- Use the complete example to confirm units, selector spelling and result interpretation.
How to use the tool and how it works
- Enter every field in the input table using the stated units and the exact supported selector spelling where applicable.
- Run the tool. Correct input errors before interpreting an output.
- Read the result fields below; use accompanying flags and the stated sign, boundary or model convention when interpreting a number.
Match the exact name Blinky, Pinky, Inky or Clyde to its built-in note.1
| Input field | Meaning and units | Accepted input |
|---|---|---|
| ghost | Ghost. | Exact value: "Blinky", "Pinky", "Inky", "Clyde" |
| ghost | Built-in entry |
|---|---|
| "Blinky" | chases Pac-Man in classic arcade targeting behavior |
| "Pinky" | targets ahead of Pac-Man, with original implementation quirks |
| "Inky" | uses a target dependent on Pac-Man and Blinky |
| "Clyde" | switches between chasing and retreating based on proximity |
| Output field | Interpretation |
|---|---|
| result | Object containing the following named result fields. |
| result.reference | The stored entry for the exact selected key; its type may be text, a number or a list. |
{
"input": {
"ghost": "Blinky"
},
"output": {
"result": {
"reference": "chases Pac-Man in classic arcade targeting behavior"
}
}
} Limitations and assumptions
- It does not simulate a maze, calculate a live target tile or cover every game variant.
- Every declared field is required and unexpected fields are rejected. Numeric inputs must be finite; input errors are distinct from a valid false result or an explicitly qualified output.
- Extremely large inputs and nonfinite or excessively large outputs are rejected. List positions reported by the tool use zero-based indices unless stated otherwise.
Alternative or Complementary methods
Check the underlying observations, units and conventions independently before using the result in a larger workflow. The tools listed below address nearby tasks; compare their inputs and scope before substituting one for this operation.
References
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