Pac-Man Ghost Personality Lookup

Bounded classic arcade Pac-Man ghost targeting summary; remakes, modes and exact AI timing excluded.

Description

Pac-Man Ghost Personality Lookup: look up a supported built-in reference entry.

A ghost's targeting behavior is a game-specific rule, not simply a difficulty label. This lookup summarizes four named classic-arcade behaviors.

This tool returns a built-in reference entry for an exact supported selector. The supported entries and their scope are part of the tool; no website or current external table is queried.

When to use this tool

Use this tool when the supplied inputs match the specific operation described above and you need a repeatable result under its stated convention.

  • Check the supported input and output contract against an existing calculation or observation.
  • Use the complete example to confirm units, selector spelling and result interpretation.

How to use the tool and how it works

  1. Enter every field in the input table using the stated units and the exact supported selector spelling where applicable.
  2. Run the tool. Correct input errors before interpreting an output.
  3. Read the result fields below; use accompanying flags and the stated sign, boundary or model convention when interpreting a number.

Match the exact name Blinky, Pinky, Inky or Clyde to its built-in note.1

Input fieldMeaning and unitsAccepted input
ghostGhost.Exact value: "Blinky", "Pinky", "Inky", "Clyde"
ghostBuilt-in entry
"Blinky"chases Pac-Man in classic arcade targeting behavior
"Pinky"targets ahead of Pac-Man, with original implementation quirks
"Inky"uses a target dependent on Pac-Man and Blinky
"Clyde"switches between chasing and retreating based on proximity
Output fieldInterpretation
resultObject containing the following named result fields.
result.referenceThe stored entry for the exact selected key; its type may be text, a number or a list.
json
{
  "input": {
    "ghost": "Blinky"
  },
  "output": {
    "result": {
      "reference": "chases Pac-Man in classic arcade targeting behavior"
    }
  }
}

Limitations and assumptions

  • It does not simulate a maze, calculate a live target tile or cover every game variant.
  • Every declared field is required and unexpected fields are rejected. Numeric inputs must be finite; input errors are distinct from a valid false result or an explicitly qualified output.
  • Extremely large inputs and nonfinite or excessively large outputs are rejected. List positions reported by the tool use zero-based indices unless stated otherwise.

Alternative or Complementary methods

Check the underlying observations, units and conventions independently before using the result in a larger workflow. The tools listed below address nearby tasks; compare their inputs and scope before substituting one for this operation.

References

  1. Tool behavior and example: Pac-Man Ghost Personality Lookup — tool.io

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