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Matching Game Blocking Pair Flag Tool

Flag one unpaired candidate whose two explicit strict-preference flags are true, without searching a matching or inferring preferences.

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Description

Evaluate a blocking-pair condition from explicitly supplied matching preferences.

Game-theoretic calculations depend on specified players, actions, payoff direction, probabilities and continuation assumptions. A single incentive term, coalition inequality or candidate best response is only part of a complete equilibrium argument. Supplied preferences and payoffs are model inputs rather than observed behavior or a moral allocation rule.

Evaluate a blocking-pair condition from explicitly supplied matching preferences.

When to use this tool

Use Matching Game Blocking Pair Flag when checking the stated local payoff, strategy, matching or repeated-game condition.

How to use the tool and how it works

  1. Enter alreadyPaired, firstStrictlyPrefers, secondStrictlyPrefers. Use the units and conventions below.
  2. Run the tool. Correct any format, range, or cross-field input error before interpreting the output.
  3. Read blockingPair. Inspect blockingPair before interpreting the associated values.

Return blockingPair exactly when not alreadyPaired and both supplied strict-preference flags are true.1

Input fieldMeaning and unitsAccepted input
alreadyPairedAlready PairedRequired. Boolean.
firstStrictlyPrefersFirst Strictly PrefersRequired. Boolean.
secondStrictlyPrefersSecond Strictly PrefersRequired. Boolean.
Output fieldInterpretationReturned shape
blockingPairBlocking PairRequired. Boolean.
json
{
  "input": {
    "alreadyPaired": false,
    "firstStrictlyPrefers": true,
    "secondStrictlyPrefers": true
  },
  "output": {
    "blockingPair": true
  }
}

Limitations and assumptions

  • Preferences and current matching are asserted; one pair does not establish overall stability, feasible matching or a real allocation policy.
  • Inputs must satisfy both the field types and the cross-field conditions above. Invalid input causes an error; a successful false flag or documented placeholder is a different result.

Alternative or Complementary methods

Use the complete game, feasible strategy space and justified information/continuation assumptions for equilibrium, welfare or actual decision analysis.

References

  1. Calculation and input contract: game-theory/matching-game-blocking-pair-flag — tool.io

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