Scenario Narrative Persona Character Builder
Build a scenario narrative and decision-oriented traits from caller-supplied persona, goal, context, and constraint fields.
Description
A persona can make a scenario's decisions and trade-offs concrete.
A persona can make a scenario's decisions and trade-offs concrete. Caller-provided goals, perspective and constraints determine this narrative.1
The returned values include Conflict signals, Scenario narrative, Persona traits. The How section below explains the calculation, input rules and interpretation.
When to use Scenario Narrative Persona Character Builder
Use Scenario Narrative Persona Character Builder when you need to evaluate the supplied records under the calculation and evidence rules below. No personality inference, stakeholder interview or independent conflict discovery occurs.
Define the question, evidence and scenario assumptions first. Supply the chosen score scales, time horizons or reference selection explicitly. Interpret generated text as a discussion template and screen labels as the stated rules.
How to use Scenario Narrative Persona Character Builder and understand its results
- Define the question, evidence and scenario assumptions first. Supply the chosen score scales, time horizons or reference selection explicitly. Interpret generated text as a discussion template and screen labels as the stated rules.
- Enter decisionBias, goal, name, role, scenarioContext, worldConstraint using the field table and calculation rules, then run the tool.
- Read conflictSignals, narrative, personaTraits. The explanation below defines the units, signs, ordering and any flags or placeholder values.
- If the tool reports an input issue, correct the values and run it again. Apply the stated assumptions when interpreting a successfully returned result.
| Input field | Meaning | Value type; see rules below | Requirement |
|---|---|---|---|
| decisionBias | Decision bias | string | Required |
| goal | Goal | string | Required |
| name | Persona name | string | Required |
| role | Role | string | Required |
| scenarioContext | Scenario context | string | Required |
| worldConstraint | World constraint | string | Required |
Require six trimmed nonblank strings. Insert them into a fixed narrative, return three traits and a single goal-versus-constraint conflict string.
traits=[role,decisionBias,goal] Units, indexing, boundary conditions and exceptional cases are defined in the calculation rules above.
| Output field | Meaning | Value type |
|---|---|---|
| conflictSignals | Conflict signals | list of string |
| narrative | Scenario narrative | string |
| personaTraits | Persona traits | list of string |
{
"input": {
"decisionBias": "risk-averse",
"goal": "protect community water access",
"name": "Maya",
"role": "regional planner",
"scenarioContext": "water allocations shift rapidly",
"worldConstraint": "budgets remain fixed"
},
"output": {
"conflictSignals": [
"protect community water access versus budgets remain fixed"
],
"narrative": "Maya, a regional planner, must pursue protect community water access in a future where water allocations shift rapidly, even though budgets remain fixed. Their risk-averse perspective makes that trade-off decisive.",
"personaTraits": [
"regional planner",
"risk-averse",
"protect community water access"
]
}
} Limitations and assumptions
No personality inference, stakeholder interview or independent conflict discovery occurs.
Numeric inputs, where present, must be finite. Follow the calculation-specific rules for overflow, underflow and exceptional cases. Extremely large text inputs are rejected. Missing fields without a declared default, extra fields, wrong value types and violations of the calculation rules are input errors.
Alternative or Complementary methods
Use Science Fiction Prototyping Narrative Method: Science-fiction prototyping places a future assumption into a concrete stakeholder scene. The scene is a testable prompt rather than a prediction. For a complementary task, use Design Fiction Diegetic Artifact From Future Builder: A diegetic design-fiction artifact appears as an ordinary object within an imagined world. Its form can make a future constraint tangible.
References
Similar or alternative tools
- Science Fiction Prototyping Narrative Method
Science-fiction prototyping places a future assumption into a concrete stakeholder scene. The scene is a testable prompt rather than a prediction.
- Design Fiction Diegetic Artifact From Future Builder
A diegetic design-fiction artifact appears as an ordinary object within an imagined world. Its form can make a future constraint tangible.